Average Revenue Per Daily Active User (ARPDAU)

ARPDAU is the average revenue generated per daily active user, the standard daily monetization pulse borrowed from mobile gaming and increasingly used in iGaming for day-level monitoring of promotions, releases and live events.

TL;DR: ARPDAU is the average revenue generated per daily active user, the standard daily monetization pulse borrowed from mobile gaming and increasingly used in iGaming for day-level monitoring of promotions, releases and live events.

What it means

ARPDAU answers a narrower question than ARPU: not "how much is a player worth this month" but "how much did the average active player generate *today*". That granularity is why it came out of the mobile/social gaming world, where daily content updates and offers need same-day feedback, and why iGaming teams adopted it for the moments where days matter: a new slot release, a bonus campaign, a major sports weekend.

Because the denominator is *daily* actives, ARPDAU is always far smaller than monthly ARPU — and the two are not interchangeable. A player who deposits once a month appears in every day's DAU they log in, but only contributes revenue on some of them.

Formula / How it's measured

ARPDAU = Revenue in a day / DAU (unique active users that day).

In iGaming the revenue input should be NGR for the day; in mobile gaming it is typically IAP + ad revenue. Example: a casino brand with $46,000 NGR on a Saturday and 9,200 unique active players that day has an ARPDAU of $5.00.

Teams usually read it as a 7-day rolling average, because single-day ARPDAU is noisy: one VIP session or one jackpot payout can move it violently.

Why it matters for operators

  • Campaign feedback in hours, not weeks: if a free-spins campaign lifts DAU but ARPDAU collapses, the promotion bought activity, not revenue.
  • Live-ops cadence: sportsbooks compare event-day ARPDAU (e.g., a derby or a UFC night) against baseline days to value content calendars.
  • Mixed portfolios: brands running both casual/social titles and real-money products use ARPDAU as the one metric comparable across both.

Common mistakes

  • Comparing ARPDAU against monthly ARPU as if they were the same scale (a $5 ARPDAU is not "worse" than a $60 ARPU)
  • Computing it on GGR instead of NGR, which overstates daily monetization exactly when bonus cost is highest — during promotions
  • Reading single days instead of rolling averages, and reallocating budget based on VIP-driven noise

See also

  • ARPU — Average Revenue Per User
  • LTV — Lifetime Value
  • NGR — Net Gaming Revenue

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