Comp points (short for complimentary points) are a loyalty currency awarded to players based on wagered volume, redeemable for bonus credit, cashback, merchandise, or VIP perks — the foundational mechanic of nearly every online casino loyalty programme.
Comp Points
**TL;DR:** Comp points (short for complimentary points) are a loyalty currency awarded to players based on wagered volume, redeemable for bonus credit, cashback, merchandise, or VIP perks — the foundational mechanic of nearly every online casino loyalty programme.
What it means
The format inherits directly from Las Vegas land-based player cards: wager X dollars, accrue Y points, redeem for free play, drinks, or rooms. Online operators adapted the model from the early 2000s onwards. Players earn points per unit staked (typically 1 point per $10 or €10 wagered on slots, with reduced or zero accrual on low-margin games like blackjack and roulette). Points convert back to bonus credit at a published ratio (100 points = $1 typical) or into tier-progression credit toward VIP levels.
Modern programmes layer on cashback (loss-based), tier missions (behavioural), and tournaments (competitive) on top of the comp-point base, but the comp accrual line item is still the workhorse of retention economics.
Formula / How it's measured
Comp value = (stake / points-per-unit) × redemption ratio. Example: a player wagers $5,000 on slots at 1 point per $10 wagered = 500 points. At 100 points = $1, they earn $5 in bonus credit. Effective comp rate: 0.1% of stake.
Operators tune three levers: accrual rate by game (slots full, table games reduced, sports excluded or thin), redemption ratio, and bonus-credit wagering requirement on redemption. Net comp cost typically lands between 0.5% and 2% of GGR after wagering requirement and breakage.
Why it matters for operators
Comp points are the most automated, least labour-intensive retention mechanic available. They reward exactly the behaviour operators want to encourage (more volume, more session time), the cost is variable (scales with player activity, not headcount), and they feed directly into VIP-tier progression which is the single highest-LTV cohort engine.
The downside is commoditisation. Most casinos run comp programmes that look identical, so the mechanic does not differentiate. Operators competing on loyalty in 2026 layer comp points underneath tier missions, gamified collections, leaderboards, and personalised offers — comp points become plumbing, not headline.
Common benchmarks (2026)
- Accrual rate (slots): 1 point per $10 to $20 wagered
- Accrual rate (table games): often 25 to 50% of slots, sometimes zero
- Redemption ratio: 100 points = $1 typical
- Bonus credit wagering requirement on redemption: 1x to 5x
- Net comp cost: 0.5 to 2% of GGR
- Active redemption rate: 30 to 55% of accrued
Common mistakes
- No game-weighting — table-game grinders zero out hold via comp arbitrage
- Redemption ratio set by gut, not by margin model — comp cost blows out
- No comp-point expiry — liability balloons on the balance sheet
- Marketing comp points as headline differentiation — they no longer are
- Failing to integrate comp progression into VIP tier mechanics
See also
- Loyalty Programme / VIP Tiers
- LTV — Lifetime Value
- Wagering Requirement